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Rimworld archotech
Rimworld archotech




rimworld archotech
  1. #Rimworld archotech mods#
  2. #Rimworld archotech plus#

I like the idea! I've been wanting to create a new material and researches for it, as I think it could be useful to also create archotech items outside of bionics, such as the vanometric power cell or infinite chemfuel generator.

#Rimworld archotech mods#

I've done some amateur mods for me, nothing special, but if it doesn't need C coding well I can do it Tell me if you like this idea, maybe i can help you. In my opinion, this can be a great addition to the game. why not an archotech alloy? A sort of plasteel+uranium, very durable and strong but very difficult to make.

#Rimworld archotech plus#

Yeah yeah, i know that the balance have to be perfectly in line with the vanilla, but still it's a good idea.įor producing these items well, we could use the bionics/archotech counterparts plus plasteel, uranium or wait. Why not creating a new era, the Archotech era. It shouldn't affect your game in any major way, unless you cheat them in. I'll be adding ways of aquiring the materials without having to wait for the chance to find an exotic trader, but for now it's fine. Have fun!Īlso, these new materials can only be found in exotic traders and rewards from quests at the moment. It's incredibly useful for any situation.

rimworld archotech

It increases conciousness, removes pain, gives joy and heals scars on the brain.

rimworld archotech

The Archotech Brain Melder is a better pain stopper and joy giver. It's much more expensive than any other Archotech item as it serves as an archotech arm and a power claw simultaneosly. The Archotech Death Claw is a high powered Power claw, basically. The fist on this artificial arm is able to move at lightning quick speeds, allowing for a swift takedown of any enemy with a better chance of keeping them alive. While the Archotech Obliterator stat wise is lower in power and manipulation, it more than makes up for it in shear speed. The Advanced Archotech Arms do the same thing as the advanced legs do, but for arms. They are 4 times more expensive than regular ones, but also give a much higher mobility boost compared to the normal archotech legs. The Advanced Archotech Legs are a highly advanced version of the already highly advanced archotech legs. I won't be adding noses or fingers and things like that, as I think Vanilla Bionics Expansion does a great job of doing that already, and I don't want to step on too many toes. The bionics increase each part to it's archotech equivelant. It will be used for all advanced products and most extremely late game items, when I add them.

  • Attomachines: These are the smallest material, and are the most expensive.
  • Picomachines will be used for intermediate archotech products. They also can be used for all sorts of recipes, like flooring, walls, weapons or clothing.
  • Picomachines: Picomachines are smaller than nanomachines, and thus in the lore of this game are better than nanomachines.
  • Even longswords or clubs can be made out of this material, and recieve a boost to their melee stats as such. It can currently be used as both a fabric and a material, being able to be used as clothing as well as walls or flooring. It will be used in future recipes along with the other two materials.
  • Nanomachines: The nanomachines are the lowest tier of all the new materials, but are considerably stronger than the strongest material currently in the game.
  • If there are any problems or suggestions that you would like to add, just comment below and I'll try to get around to itĪdds these new implants into the game, randomly generated the same way any archotech item is: Here's also the link to the normal Github Page. Since the attatchments are now too big for the forum, here is the link to the Github releases page for the mod. Expands on the Archotech technologies introduced in 1.0






    Rimworld archotech